Table of Contents

  1. Overview
  2. Prerequisites
  3. Step 1: Shadowed Scepter Frame
  4. Step 2: The 10 Lucid Shards
  5. Step 3: A Glowing Orb of Luclinite
  6. Step 4: Assembling the Key
  7. Recommended Farming Order
  8. Tips & Notes

Overview

Vex Thal is the pinnacle raid zone of Luclin. Gaining access requires assembling The Scepter of Shadows (the Key to Vex Thal) through a multi-step process involving items from across Luclin's endgame zones.

The quest has three main components:

  1. Shadowed Scepter Frame — obtained from The Spirit of Akelha`Ra in Akheva Ruins
  2. 10 Lucid Shards — dropped by trash mobs across Luclin zones
  3. A Glowing Orb of Luclinite — dropped by raid bosses across Luclin

The assembly is a two-step tradeskill combine: first you combine the Shadowed Scepter Frame with the 10 Lucid Shards to create the Unadorned Scepter of Shadows, then you combine that with the Glowing Orb of Luclinite to create The Scepter of Shadows. The Scepter must be in your inventory to zone into Vex Thal through the entrance in Umbral Plains.

Scepter Frame
+
10 Lucid Shards
=
Unadorned Scepter
+
Glowing Orb
=
Scepter of Shadows

Key Items:

Item Source Role
Shadowed Scepter FrameThe Spirit of Akelha`Ra (Akheva Ruins)Container for the first combine
A Lucid Shard (x10)Trash mobs across Luclin zonesCombined inside the Scepter Frame
A Glowing Orb of LucliniteRaid bosses across LuclinSecond combine with the Unadorned Scepter
Unadorned Scepter of ShadowsFirst combine resultIntermediate item
The Scepter of ShadowsSecond combine resultKey to Vex Thal — zone in from Umbral Plains

Prerequisites

Step 1: Shadowed Scepter Frame

The Shadowed Scepter Frame is a 3-slot container obtained from The Spirit of Akelha`Ra in Akheva Ruins. This is the container you use for the first combine.

The Spirit of Akelha`Ra Quest

Items Needed
Find A shimmering presence in Akheva Ruins

A shimmering presence is a questable NPC found within Akheva Ruins. Hail the presence and go through the dialogue about memories, the great temple, and ornate robes to hear the story of the scepter being shattered by a storm.

Turn in a Summoned: Wisp Stone to spawn The Spirit of Akelha`Ra

Give a Summoned: Wisp Stone to A shimmering presence. This causes the presence to transform, spawning The Spirit of Akelha`Ra (level 65).

Note: The Spirit of Akelha`Ra has a 30-minute despawn timer once spawned.

Speak with The Spirit of Akelha`Ra and turn in an Essence Emerald

Hail the Spirit and follow the dialogue about her tormented prison, spirits, Atenha`Ra, and Vex Thal. She explains that her scepter was shattered in the storm and you need to reassemble it. She mentions you will need to "merge an Orb of Luclinite with a source of celestial power inside the scepter" and warns that "the emperor of the Shissar holds the power to manipulate such energy."

Give the Spirit an Essence Emerald. She absorbs the energy, chants in Akhevan, and disappears, leaving behind the Shadowed Scepter Frame for you.

Step 2: The 10 Lucid Shards

There are 10 unique Lucid Shards, each dropped by specific mobs in different Luclin zones. Each shard has an internal code that makes it unique. Every shard is No Drop, and you need exactly one of each.

Shards drop at varying rates from the listed mobs, with a shared lockout timer of approximately 30 days (2,629,800 seconds). This means each shard can only drop once per character per month from a given source.

Shard 1 [Kel] — The Grey

Lucid Shard [Kel] — a sun revenant / a stone beast (The Grey)

Dropped by mobs in The Grey:

Item: A Lucid Shard [Kel]

The sun revenants are the better target with a higher drop chance. Sun revenants are undead and can see through invisibility.

Shard 2 [Dat] — Fungus Grove

Lucid Shard [Dat] — Shik`nar mobs (Fungus Grove)

Dropped at ~15% by multiple Shik`nar types in Fungus Grove:

  • Shik`nar Royal Guard
  • Shik`nar Warrior
  • Shik`nar Soldier
  • Shik`nar Herdmaster
  • Shik`nar Royal Advisor
  • Shik`nar Worker

Item: A Lucid Shard [Dat]

Fungus Grove is accessible from Twilight Sea. Many different Shik`nar types can drop this shard, making it one of the easier shards to farm.

Shard 3 [Set] — Scarlet Desert

Lucid Shard [Set] — a sun revenant / a sun reaver (Scarlet Desert)

Dropped by undead mobs in Scarlet Desert:

  • a sun revenant (levels 35-43, ~5-10% drop rate)
  • a sun reaver (levels 39-44, ~5% drop rate)

Item: A Lucid Shard [Set]

These undead creatures roam the open desert areas of Scarlet Desert. They can see through invisibility.

Shard 4 [Raf] — The Deep

Lucid Shard [Raf] — Thought Horrors, Thought Leeches, and named mobs (The Deep)

Dropped at ~15% by several mob types in The Deep:

Item: A Lucid Shard [Raf]

The Deep is accessed from the Echo Caverns (Shadowhaven). It is populated by Thought Horrors and other mind-affecting creatures. This is a dangerous zone; bring a group or raid.

Shard 5 [Vin] — Ssraeshza Temple

Lucid Shard [Vin] — Soriz mobs (Ssraeshza Temple)

Dropped at ~7% by Soriz mobs in Ssraeshza Temple:

Item: A Lucid Shard [Vin]

These are trash mobs within Ssraeshza Temple. You need access to the temple (see the SSRA Key guide) to farm this shard. Note that A Soriz Slave and A Soriz Skeleton do not drop this shard.

Shard 6 [Dax] — Akheva Ruins

Lucid Shard [Dax] — various trash mobs (Akheva Ruins)

Dropped at ~15% by several mob types within Akheva Ruins:

Item: A Lucid Shard [Dax]

Many Akheva Ruins trash mobs can drop this shard. The Akheva are powerful constructs that see through invisibility. You can combine farming this shard with the Scepter Frame quest and boss kills in the same zone.

Shard 7 [Lor] — Dawnshroud Peaks

Lucid Shard [Lor] — Sambata Tribals / Rockhoppers (Dawnshroud Peaks)

Dropped at ~5% from various mobs in Dawnshroud Peaks:

  • Sambata Tribal Worker (level 34-40)
  • Sambata Tribal Member (level 40)
  • Sambata Tribal Hunter (level 36-44)
  • Sambata Tribal Gatherer (level 37)
  • A Rockhopper
  • A Rockhopper Ravager

Item: A Lucid Shard [Lor]

These are accessible outdoor mobs. The Sambata tribals and Rockhoppers are common in Dawnshroud Peaks, though the 5% drop rate means you may need to kill many of them.

Shard 8 [Tak] — Maiden's Eye

Lucid Shard [Tak] — Goranga named mobs (Maiden's Eye)

Dropped at high rates (85-100%) by named Goranga mobs in Maiden's Eye:

  • #a goranga forager (level 55, ~100%)
  • #a goranga battlemaster (~85%)
  • #a goranga prophet (~85%)
  • #a goranga savant (~90%)
  • #a goranga seer (~85%)

Item: A Lucid Shard [Tak]

The Goranga named mobs are rare spawns in Maiden's Eye. The high drop rate per kill is offset by the rarity of the spawns themselves. These are named (rare spawn) mobs indicated by the # prefix.

Shard 9 [Ved] — Acrylia Caverns

Lucid Shard [Ved] — grimling mobs (Acrylia Caverns)

Dropped by grimling mobs in Acrylia Caverns:

  • a runed grimling (level 50, ~15% drop rate)
  • a grimling skullcracker (level 50, ~5% drop rate)
  • #a runed grimling (named version, ~5%)
  • #a grimling priest (~5%)
  • #a grimling manacrafter (~5%)
  • #a grimling dreamspinner (~5%)
  • #a grimling cadaverist (~5%)

Item: A Lucid Shard [Ved]

The regular runed grimlings are the best target with a 15% drop rate. Many of the named grimling mobs in Acrylia Caverns also drop this shard at a lower rate.

Shard 10 [Kelara] — Dawnshroud Peaks

Lucid Shard [Kelara] — Centurion Renardio / An Intervallum Guard (Dawnshroud Peaks)

Dropped at ~15% by named mobs in Dawnshroud Peaks:

  • Centurion Renardio (level 50)
  • An Intervallum Guard (level 47, named spawn)

Item: A Lucid Shard [Kelara]

These are named spawns in the Dawnshroud Peaks zone. You can farm this shard alongside the [Lor] shard since both drop in the same zone.

Step 3: A Glowing Orb of Luclinite

The Glowing Orb of Luclinite is a raid-dropped item that serves as the "power source" for the scepter. It drops 6 per kill from several raid bosses across Luclin (enough for 6 raid members per boss kill).

Raid Boss Sources

Obtain A Glowing Orb of Luclinite from any of the following bosses

The Glowing Orb drops 6 per kill from these raid bosses:

Boss Zone Level HP
Shei Vinitras Akheva Ruins 63 650,000
The Insanity Crawler Akheva Ruins 63 150,000
The Itraer Vius Akheva Ruins 63 600,000
Thought Horror Overfiend The Deep 63 800,000
Grieg Veneficus Grieg's End 65 325,000
Servitor of Luclin Grieg's End 65 120,000
Xerkizh The Creator Ssraeshza Temple 66 800,000
High Priest of Ssraeshza Ssraeshza Temple 66 930,000
Rhag`Zhezum Ssraeshza Temple 63 200,000

Shei Vinitras is a two-phase fight in Akheva Ruins. The initial version must be killed first, which then spawns the real Shei Vinitras. She periodically spawns waves of Tatrua adds (Diabo, Thall, Tavuel, Va Tatrua) every ~5 minutes during combat, and her Xin trash mobs spawn additional adds when they get kills.

The Insanity Crawler in Akheva Ruins has a 2-hour despawn timer and spawns mind worm adds when it slays players. At 150k HP it is the easiest of the bosses. A zone-wide emote warns of its spawn: "You hear squealing voices of Centi echo through the dark hallways."

The Itraer Vius in Akheva Ruins is a 600k HP boss — a challenging fight but another source of orbs in the same zone.

Thought Horror Overfiend in The Deep is one of the toughest bosses on this list at 800k HP.

Grieg Veneficus in Grieg's End is a level 65 boss with 325k HP. On death, he spawns a lootable corpse version that carries his loot table. Grieg's End is accessible from Dawnshroud Peaks.

Servitor of Luclin in Grieg's End is a 120k HP boss — the easiest orb source alongside The Insanity Crawler.

The Ssraeshza Temple bosses (Xerkizh The Creator, High Priest of Ssraeshza, and Rhag`Zhezum) are high-end encounters that also drop orbs. Guilds clearing SSRA Temple for gear progression can collect orbs during these clears.

Step 4: Assembling the Key

With all components collected, the assembly is a two-step tradeskill combine process.

Combine 1: Unadorned Scepter of Shadows

Place all 10 Lucid Shards into the Shadowed Scepter Frame and combine

Open the Shadowed Scepter Frame as a container. Place all 10 unique Lucid Shards inside. Click Combine. The result is the Unadorned Scepter of Shadows.

Make sure you have exactly one of each shard code: Kel, Dat, Set, Raf, Vin, Dax, Lor, Tak, Ved, and Kelara.

Combine 2: The Scepter of Shadows

Combine the Unadorned Scepter of Shadows with A Glowing Orb of Luclinite

The Unadorned Scepter of Shadows is itself a container. Place A Glowing Orb of Luclinite inside and click Combine. The result is The Scepter of Shadows — the Key to Vex Thal.

Zone into Vex Thal from Umbral Plains

The entrance to Vex Thal is a door in Umbral Plains (coordinates approximately -1912, -750). You must have The Scepter of Shadows in your inventory to open the door. Once keyed, you can enter Vex Thal freely as long as you carry the key.

Recommended Shard Farming Order

Because shards come from different zones with varying difficulty, here is a sensible progression:

  1. Dawnshroud Peaks (Lor + Kelara shards) — outdoor zone, accessible early; Sambata tribals and Rockhoppers for [Lor], Centurion Renardio and Intervallum Guards for [Kelara]
  2. The Grey / Scarlet Desert (Kel + Set shards) — outdoor zones; sun revenants and stone beasts in The Grey for [Kel], sun revenants and sun reavers in Scarlet Desert for [Set]
  3. Fungus Grove (Dat shard) — many Shik`nar types can drop this; one of the easier shards
  4. Acrylia Caverns (Ved shard) — runed grimlings and skullcrackers
  5. Maiden's Eye (Tak shard) — named Goranga spawns have very high drop rates but are rare spawns
  6. Akheva Ruins (Dax shard + Scepter Frame + Orb from Shei/Crawler/Itraer Vius) — combine shard farming with the Scepter Frame quest and boss kills
  7. The Deep (Raf shard + Orb from Thought Horror Overfiend) — difficult zone; farm the shard while working toward the boss
  8. Ssraeshza Temple (Vin shard + Orbs from Xerkizh/High Priest/Rhag`Zhezum) — requires SSRA key; farm Soriz mobs during temple clears

Tips & Notes