Overview

Charm swarming (reverse charm kite) is a powerful solo technique. Pull 10-12 mobs, charm one and send it to attack another mob in the pack. The pack kills the charmed pet, earning you XP. No AoE penalty applies.

Body Pulling Technique

Body pulling is critical to this technique. Get into melee range of mobs without doing any damage — if you DoT or damage mobs before charming, they will attack you instead of the pet.

The flow: Charm a mob and have it attack another mob in the pack. Then run the remaining aggro'd mobs over the pet so they attack it when they come into range.

Songs Used

Selo's Accelerating Chorus
Movement Speed
Essential for kiting. Keeps you fast enough to run mobs over your charmed pet and reposition between pulls.
Charm (Lower Level)
18 second duration · No mana cost
Short-duration charm. Free to cast but requires frequent recharming. Good for lower-level farming zones.
Charm (Higher Level)
~60 second duration · Uses mana
Longer charm with a mana cost. Gives you much more time between recharming, enabling smoother rotations on larger pulls.
Chant of Flame
Level 38 · Percussion
Single-target DoT. Use to burn down mobs after the pet has done its work or to finish off stragglers.
Chant of Frost
Level 46 · Percussion
Single-target DoT. Pairs with Chant of Flame for faster kills when finishing off low HP mobs.
Fufil's Curtailing Chant
Level 39 · Percussion
DoT with a Magic Resist debuff. Useful for mobs that resist your other songs — land this first to improve subsequent song effectiveness.
Brusco's Boastful Bellow
Level 12 · Singing
Direct damage. Use for finishing off pets at very low HP when you want a fast clean kill rather than waiting for DoTs to tick.

Step-by-Step Flow

Body pull 10-12 mobs (do no damage)

Walk into melee range of each mob to pull aggro without dealing damage. Do not DoT, nuke, or use any damaging abilities during this phase. Damage before charming causes mobs to attack you, not the pet.

Charm one mob

Pick a mob from the group to be your pet. Ideally choose one with good stats for your zone — strong mobs make better pets. Cast charm and confirm it lands before proceeding.

Have the charmed pet attack another mob

Direct your charmed pet to attack one of the other mobs in the pack. The pet will start fighting, and the rest of the pack will begin attacking the pet as well.

Run remaining mobs over the pet

Use Selo's to run through or around the aggro'd mobs, funneling them toward your pet. Mobs that enter melee range of the pet will begin attacking it, maximizing the damage the pet takes per second.

Monitor pet HP — break charm at ~3-5%

Keep an eye on your pet's health bar. Break charm when the pet reaches 3-5% HP. This gives you a brief window to finish the mob yourself while it is still low. Breaking too early wastes the pet; breaking too late risks losing it unexpectedly.

Load DoTs or DD depending on HP remaining

If the mob still has meaningful HP after charm breaks, use Chant of Flame, Chant of Frost, or Fufil's to burn it down. At very low HP, Brusco's Boastful Bellow finishes the kill faster than waiting for DoT ticks.

Repeat on next mob

Charm the next mob from the remaining pack and start the cycle again. Keep Selo's running to maintain positioning control. Re-body-pull if you need to reset the group.

Breaking Invis

Mosquito Boots (Preferred)

Inventory click — no need to equip. Break invis instantly with a single click. The gold standard for bard invis-breaking. Expect to pay 6-8k plat.

Invis Song

Lasts 4 seconds, which is long enough to body pull reliably. Better than relying on Sneak since it is consistent and not subject to cooldowns.

Gazughi Ring

Must be equipped to use — a meaningful downside compared to Mosquito Boots. Cheaper at 2-3k plat but the slot cost makes it less practical for most bards.

Sneak

Only works about 50% of the time and sits on a cooldown. Not reliable enough for consistent body pulling. Avoid depending on this method.

Best Charm Kiting Spots

Hill Giants — Rathe Mountains

Charm kill using the free level 27 charm. Hill Giants are also excellent for plat farming, making this one of the most efficient early-game spots for XP and income simultaneously.

Maiden's Eye — Centis

Excellent from levels 51-58. Fixed ZEM (Zone Experience Modifier) and mobs are level 47-51. One of the best sustained XP spots in this range for a bard.

The Deep — Thought Horrors

Charm Thought Horrors and keep snare up at all times — pets here are very strong. Give weapons to your pet. "Young Spirit" mobs make excellent pets and are the priority charm target.

Siren's Grotto — Seahorses

Charm Molkor or Bulthar. A Wind instrument helps significantly with charm breaks in this zone, so keep one equipped or in inventory.

Timorous Deep — Aviak Village 2.0

Swarm, charm, and fear kite here for levels 32-52. The Aviak village offers dense mob populations suitable for all three solo kiting styles in the same area.